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Boris Raymond
Ubisoft - / France
Engineering & Technology / Computer Science
AD Scientific Index ID: 5085850
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Boris Raymond's MOST POPULAR ARTICLES
1-)
Multi-scale rendering of scratched materials using a structured SV-BRDF modelB Raymond, G Guennebaud, P BarlaACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016522016
2-)
Optimizing BRDF orientations for the manipulation of anisotropic highlightsB Raymond, G Guennebaud, P Barla, R Pacanowski, X GranierComputer Graphics Forum 33 (2), 313-321, 2014222014
3-)
MicroSculpt: Une approche en espace image pour la manipulation de matériaux anisotropesB Raymond, P Barla, G GuennebaudJournées de l\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Association Française d\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'Informatique Graphique (AFIG), 113-118, 201232012
4-)
Control of anisotropic materials appearanceB Raymond< bound method Organization. get_name_with_acronym of< Organization: TEL …, 20162016
5-)
Contrôle de l\'apparence des matériaux anisotropesB RaymondUniversité de Bordeaux, 20162016
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