NEWS
Institutional Subscription: Comprehensive Analyses to Enhance Your Global and Local Impact
New Feature: Compare Your Institution with the Previous Year
Find a Professional: Explore Experts Across 197 Disciplines in 220 Countries!
Find a Professional
Print Your Certificate
New! Young University / Institution Rankings 2025
New! Art & Humanities Rankings 2025
New! Social Sciences and Humanities Rankings 2025
Highly Cited Researchers 2025
AD
Scientific Index 2025
Scientist Rankings
University Rankings
Subject Rankings
Country Rankings
login
Login
person_add
Register
insights
H-Index Rankings
insights
i10 Productivity Rankings
format_list_numbered
Citation Rankings
subject
University Subject Rankings
school
Young Universities
format_list_numbered
Top 100 Scientists
format_quote
Top 100 Institutions
format_quote
Compare & Choose
local_fire_department
Country Reports
person
Find a Professional
Mark Kilgard
nVidia Corporation - Santa Clara / United States
Engineering & Technology / Computer Science
AD Scientific Index ID: 4414372
Registration, Add Profile,
Premium Membership
Print Your Certificate
Ranking &
Analysis
Job
Experiences (0)
Education
Information (0)
Published Books (0)
Book Chapters (0)
Articles (0)
Presentations (0)
Lessons (0)
Projects (0)
Subject Leaders
Editorship, Referee &
Scientific Board (0 )
Patents /
Designs (0)
Academic Grants
& Awards (0)
Artistic
Activities (0)
Certificate / Course
/ Trainings (0)
Association &
Society Memberships (0)
Contact, Office
& Social Media
person_outline
Mark Kilgard's MOST POPULAR ARTICLES
1-)
Cg: A system for programming graphics hardware in a C-like languageWR Mark, RS Glanville, K Akeley, MJ KilgardACM SIGGRAPH 2003 Papers, 896-907, 20039272003
2-)
The Cg Tutorial: The definitive guide to programmable real-time graphicsR Fernando, MJ KilgardAddison-Wesley Longman Publishing Co., Inc., 20038192003
3-)
A user-programmable vertex engineE Lindholm, MJ Kilgard, H MoretonProceedings of the 28th annual conference on Computer graphics and …, 20015082001
4-)
The OpenGL Utility Toolkit (GLUT) Programming Interface API version 3MJ Kilgard2041996
5-)
A practical and robust bump-mapping technique for today’s GPUsMJ KilgardGame Developers Conference 2000, 1-39, 20001942000
ARTICLES
Add your articles
We use cookies to personalize our website and offer you a better experience. If you accept cookies, we can offer you special services.
Cookie Policy
Accept